A resistance is mounted from Skylanders Academy and the SuperChargers, a mix of new and old characters with new powers and, for the first time, vehicles, lead the charge. By the time you start the game, Kaos has already taken over or destroyed most of Skylands, captured series mentor and narrator Master Eon and declared himself emperor. This time, Kaos has harnessed the power of The Darkness to run a Skylanders version of the Death Star, the Ultimate Doomstation of Ultimate Doomstruction. Skylanders: SuperChargers once again pits the ever-growing army of Skylanders heroes against Kaos, the perennial villain of the series. Much like Skylanders: SWAP Force (VV) saved the franchise after the "meh" Skylanders: Giants (Toys for Bob), SuperChargers is not just the best Skylanders game, it's a new, fantastic beginning for the series that even the angriest of collectors will be unable to resist. But I'm glad I gave Skylanders SuperChargers, developed by Vicarious Visions, a fair shake. After Trap Team's disappointing blunders, collectors, myself included, were pissed and ready to walk away from the franchise. These final three traps saw release in Australia and Australia only, leaving literally the rest of the planet unable to complete their Trap Team collection, short of from turning to eBay (the last I checked, one "yawn" trap was going for $700 plus). The most damning fumble, though, came in the way of the final "yawn" sculpt traps. ![]() ![]() Light and Dark expansion packs, containing new elemental items near-crucial to finishing the game, shipped in unbelievably low numbers, as did the must-have Kaos Trap, with units that are about $6 in stores selling online for hundreds of dollars. There was so much wrong with last year's Toys for Bob-developed Skylanders game, Trap Team, that it's actually difficult to narrow down which faults to explain.
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